I've long wished there were an computer game that would require players to figure out the basic facts of transit network design. I don't mean complex simulation games like Cities in Motion, Transport Tycoon or (shudder) SimCity, which simulate so many things that it's hard to focus on the network element. I mean a game that … Continue reading learning from “mini metro”
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed