Is Sim City 4 Still Making Us Stupid?

Long ago I did a post on my memories of the original Sim City, which I played a bit in the 1990s until I’d hammered its limited possibilities to rubble.  My impression looking back was that despite a minimal transit option, Sim City encouraged us to think in terms of 1960s city planning: rigid separation of commercial, residential, and industrial zones, and a car-based approach to transport supplemented by rail only at very high densities.

Sim city logo Lately I’ve played a little with Sim City 4 including its “Rush Hour Expansion Pack.”  Given that I have a fulltime job plus a book to write, this was a perilous lapse, but I’m relieved to report that the game spat me out within just a few days, uninterested in playing further, and not just because it crashed my MacBook a few times.

Has Sim City 4 really improved the range of cities that we’re allowed to envision?  Certainly, its small grid squares allow the creation of neighborhoods that feel more “mixed use.”  The Rush Hour module also allows you to look in more detail at the travel choices of your simulated residents.

But a few things are still not good and one thing is actually worse than in the 1990s version.

What’s worse is that buildings must now have orientations toward a particular street.  A building that can be accessed from several directions is deemed impossible.  A building that loses the street it’s “facing” dies even it it still has access on another side.  The simulated travel patterns assume that everyone goes through each building’s front door, even when the “building” is a shopping mall, university, or stadium.  (And even though the stadium has only one door, nobody ever gets hurt in a crush of stampeding fans.)

From a transit standpoint, the greater irritant is that while many new modes of transit are now provided, you still don’t control transit service; the prevailing assumption is that creating transit infrastructure — wherever you find it convenient — will cause useful service to exist.  A SimCity model of the Bay Area, for example, would leave the user clueless about the difference between BART (every 20 minutes or better) and Caltrain (every two hours at off times).  Both have rails, so what’s the difference?

In suburban California in the 90s, it was common to see developers build new bus shelters in places where there was no service, as though they thought “If I build a shelter, a bus will come.”  Sim City 4 is based on that exact assumption.  Obviously, I want to draw my own bus, rail, and subway networks, and turn the frequencies up or down.  Such a tiny tool, easily integrated into the budget panel, would have forced legions of geeks to at least learn the mathematical relationship between frequency, line length, and operating cost.  The real expense of most transit is operations, not construction.  SimCity constantly reminds us of operating cost when it comes to utilities and other public services, but the only sign of transit operations cost is a vague “mass transit” line item, and nothing too terrible happens if you turn it down a bit.

Yes, of course, the scale is all wrong.  Cities are quantitatively miniaturized, so that cities of 30,000 start needing subway systems, airports, and stadiums.  People don’t seem to walk any further to subway stations than to bus stops, and neither walking distance makes any sense compared to a real city.

And yes, after a while, it feels like all you’re doing is accounting.  Turn down the various budgets until your overall budget is in balance, then turn them up individually as performance sags or interests squeal.

And no, since you ask, I didn’t want a mayoral mansion, and certainly not a statue of myself, no matter how often the game offered them.  Spend that money on transit, the mayor says!

Basics: Some Tools for Small Cities

Early in my career, I did a number of network designs for free-standing small cities in the American West.  These cities, say populations of 30,000-100,000, tend to have a similar set of problems and opportunities, and could probably benefit from a little more theoretical focus.  The same issues arise in most of these cities across North America, Australia, and New Zealand, including: Continue Reading →

Email of the Week: Toward Aggregated Information?

A reader who works for a North American transit professional organization writes:

Often transit centers only provide access to one provider and exclude others, or only provide access to local providers but not to regional providers. That silo system carries over to the information that transit agencies manage or make available to their customers in most cases. Do you have some good examples where services and customer information is more regional ie all the options in the region whether public or private.

Continue Reading →

Email of the Week: Dept. of Blindingly Obvious Ideas

From a frequent commenter:

I was thinking about transit websites, and I had a thought that struck me with how blindingly obvious it is, and I’m surprised for some reason I don’t think I’ve seen any transit agency do this before. On the main timetable page, they will generally have a menu to let you pick a route, and give you the timetable and map for that route. But those are leaf pages, they don’t link to anything other than back to the menu. My thought is, the web is all about links, so why not make the structure of the timetable pages reflect that of the route network, and for any route to which there’s a transfer, provide a link to that route’s timetable right there on the page? With fancy web design, I’m sure even more elaborate things can be made, like letting you see what transfers you can make for a particular run of a route.  But in general, this seems like one of those things that can greatly enhance the public’s understanding of how the transit network works, and I’m surprised that I don’t recall seeing this anywhere before.

If you know of a transit agency that does this, please comment with a link to a sample timetable page!

Melbourne: A Frequent Network Map

Peter Parker of Melbourne on Transit recently sketched some frequent network maps for that city, the second largest in Australia.  You can find a range of efforts for various cities using the Frequent Network category.  My original post arguing for the value of frequent network maps is here.

Although Melbourne is mostly flat and its street network is mostly gridded, it’s striking how few crosstown or “orbital” services they are.  Over the past few years the main government initiative in this area has been the SmartBus program, a set of new frequent orbital routes.  Yet compared to comparably dense parts of Los Angeles, say, the grid is thin.  Continue Reading →

Seattle: Notes on the “Snowpocalypse”

Seattleskyline1croppedAs Seattle moves into the recriminations phase on last week’s snowstorm, locally known as the “snowpocalypse,” let’s put some things in perspective:

Seattle has a particular vulnerability to snow and ice that is unique in North America.  The uniqueness is in the intersection of four factors: Continue Reading →

Thanksgiving English Quiz: Grammar in The New York Times

Can this sentence, from the New York Times article on the DeLay conviction, be read as anything other than evidence of the collapse of journalism, and hence of language, and hence of civilization?

To be guilty of money laundering, the prosecution had to show the money had been obtained through an illegal activity before it was laundered.

They succeeded in showing that, so I guess that means the prosecution is guilty of money laundering.

This is the frigging NYTimes!  Are there no editors sharp-eyed enough to change “To be guilty of …” to “To prove …” ?  Predicates need subjects!  Otherwise they run wild and incriminate innocent people.

Update: Commenter GD provides the necessary transit angle on this story:

William Safire is rotating in his grave. The question now is how to harness that energy and power rail transit with it 😉

Happy Thanksgiving to American readers.  If you had to fly in the USA yesterday, I hope it was stimulating.