Ah, SimCity. … As a youngster I spent many hours building fields of residential tract housing, industrial parks, huge blighted and substantially vacant commercial districts, mega-highways connecting them all, and Godzilla.
When I recently discovered that the original SimCity was released as open source, I had to download it and try it out. I knew that it was inaccurate, but it was nostalgia. Then I discovered exactly how inaccurate it was. “No mixed residential and commercial areas?!? WTF!” I did play it long enough to also notice that transportation was pretty much a capital expenditure with no operating costs. Sigh.
Yes, those are the two of the worst fallacies built into the original Sim City:
One of the problems with discussions of Transit-Oriented Development (TOD) is that the term sounds much too specialized. We hear talk of TODs as a special class of developments with special requirements and possibilities, and perhaps requiring special expertise. We often hear that a certain development is or isn’t aTOD, as though transit-orientation were not — as it obviously is — a matter of degree.